Probably Stolen Beginner Guide — First Steps On The Station

Every Probably Stolen run starts the same way: a former scavenger, a generous loan, questionable timing, and a storefront that needs to start paying for itself before the rent does you in. This guide covers what to prioritize first — and answers the cheats question honestly.

Quick answer: Pick a profession that matches your risk appetite, start small with fast-selling goods, decide your customer policy early (approve/refuse/report/look away), and treat reputation as a resource — then play the free demo to feel the loop before launch.

Choose Your Profession With Your Eyes Open

The six starting paths — gunsmith, chemist, water merchant, fence, farmer, rock bottom — are difficulty and flavor choices at once. Each product line has its own profit curve and its own way of ruining you: weapons bring inspections, chemicals bring addiction, water brings liability, contraband brings raids.

If it is your first run, pick the trade whose hazard you can live with. Water being a liability problem is gentler than contraband bringing raiders through your door.

Stock Smart, Inspect Everything

The merchandise system rewards attention. Cigarette packs need visual inspection before resale. Water must be tested and filtered. Weapons require permits and modifications. Profitable chemicals rely on closely guarded recipes. Rare items need proper appraisal to avoid overpaying.

Cutting quality, relabeling counterfeit goods as genuine, and fencing stolen merchandise are all available — they are also the fastest way to attract Security. Early on, learn the honest mechanics first; the gray-zone tools make far more sense when you know exactly what you are risking.

Your Customer Policy Is A Strategy

The four responses — approve, refuse, report, look away — are not flavor buttons. They are your faction policy. Every report earns a faction's gratitude and another faction's grudge; every ignored search builds your margins and someone's notes about you.

Decide early whether you are the station's reliable neutral shop, or the one who always looks away for the right price — and stay consistent, because reputation buys access and protection but also paints a target.

Cheats: The Honest Answer

There are no official cheat codes for Probably Stolen — it is a single-player simulation, and no cheat codes have been published. The closest legitimate shortcuts are the game's own systems: pick an easier profession, use the demo to learn mechanics risk-free, and remember that the 'absolute rock bottom' start exists for players who want the opposite of cheating.

If trainers or community tools appear after the October 28, 2026 launch, we will document verified ones here — we do not publish unverified files or fake codes.

FAQ

Are there Probably Stolen cheats or codes?

No — there are no official cheat codes. Instead, use the free demo to learn the systems and pick a profession that fits your difficulty preference.

Which profession should a beginner pick?

One whose hazard you can manage: water liability is gentler than contraband raids. The profession choice is effectively your difficulty setting.

How do I make money fast in Probably Stolen?

Verified universal answer: inspect everything, buy rare items at fair appraisals instead of overpaying, and use gray-zone tactics (quality cuts, relabeling, fencing) only when you can absorb the Security risk.

Should I play the demo before buying?

Yes — the demo is free, live on Steam, and covers the core shopkeeping loop, so it is the zero-cost way to learn before October 28.